hello, im having problems with player rotations and random vehicle explisons
#pragma strict
import UnityStandardAssets.CrossPlatformInput;
var masinoj = false;
var peskom = true;
var triggeris = false;
var zaidejas : Transform;
var masina : GameObject;
var taskas : Transform;
var crashas : AudioSource;
var smarkei : AudioClip[];
var silpnai : AudioClip[];
var Ugnys : GameObject[];
var Dumai : GameObject;
var Sprogimas : GameObject;
var Sudegesmasina : GameObject;
var Damage : int;
function Update() {
if(Damage 10){
Damage = Damage-5;
crashas.Stop();
crashas.PlayOneShot(silpnai[Random.Range(0,silpnai.Length)]);
}
else if (collision.relativeVelocity.magnitude > 15){
Damage = Damage-10;
crashas.Stop();
crashas.PlayOneShot(smarkei[Random.Range(0,smarkei.Length)]);
}
}
function OnTriggerEnter(collider : Collider){
if(collider.tag == "Player")
{
triggeris = true;
}
}
function OnTriggerExit(collider : Collider){
if(collider.tag == "Player")
{
triggeris = false;
}
}
1. Masinoj means inside car
2. peskom means on foot
3. triggeris trigger
4. zaidejas - player
5. Masina - car
6. ttaskas - exit point
7. crashas - crash sound audio source
8. smarkei - heavy crash array of
sounds
9. silpnai - light crash array of
sounds
10. ugnys - array of fire effects
11. dumai - smoke
12. sprogimas - explision effect
13. sudegesmasina - broken car burnt
prefab
14. damage - damage points
images to be clearer ![alt text][1]
^ exploding
![alt text][2]
[1]: /storage/temp/57094-gemele.jpg
[2]: /storage/temp/57095-screenshot-267.png
^ bad player rotation
So i need help to what to do to get player standing on foot when he exits the vehicles , and whats the thing that some cars upon enter does explode and play crash sounds very much randomly. Thanks for help